Please feel free to contact me for copies of articles and manuscripts not linked here.
2025
What” Exactly” Describes Planning in a Math Game-Based Assessment? Introducing Fraction Ball: Exactly Proceedings Article
In: Proceedings of the 58th Hawaii International Conference on System Sciences, HICSS 2025.
From Accommodation to Inclusive Play: A Culturally Sustaining Design Approach to Play and Learning Proceedings Article
In: Proceedings of the 19th International Conference of the Learning Sciences-ICLS 2025, pp. 3118-3120, International Society of the Learning Sciences 2025.
2024
Towards culturally sustaining design: Centering community’s voices for learning through Participatory Design Journal Article
In: International Journal of Child-Computer Interaction, vol. 39, pp. 100621, 2024.
Buckets of fun: Impacts of fraction ball activities on students' math-related emotions Journal Article
In: Journal of Applied Developmental Psychology, vol. 92, pp. 101645, 2024.
In: Contemporary Educational Psychology, vol. 78, pp. 102296, 2024.
2023
Designing culturally situated playful environments for early STEM learning with a Latine community Journal Article
In: Early Childhood Research Quarterly, vol. 65, pp. 205–216, 2023.
Factors That Impact the Implementation of a Game Based Curriculum and Adaptations Teachers Design to Address Them Proceedings Article
In: Proceedings of the 17th International Conference of the Learning Sciences-ICLS 2023, pp. 918-921, International Society of the Learning Sciences 2023.
2022
Using a participatory design approach for co-creating culturally situated STEM enrichment activities Journal Article
In: Journal of Applied Developmental Psychology, vol. 82, pp. 101451, 2022.
Reinventing the public square and early educational settings through culturally informed, community co-design: Playful Learning Landscapes Journal Article
In: Frontiers in Psychology, vol. 13, pp. 933320, 2022.
Elevating the ways in which Latina mothers perceive, do, and envision early STEM learning Best Paper Proceedings Article
In: Proceedings of International Society of the Learning Sciences (ISLS), International Society of the Learning Sciences Hiroshima, Japan, 2022.
2019
Mixed reality design for broken world thinking Book Chapter
In: Seeing the past with computers: Experiments with augmented reality and computer vision for history, 2019.
2018
Social talk and constructing solutions: Comparing a teen and proxy player in an educational alternate reality game Proceedings Article
In: Proceedings of the 2018 Connected Learning Summit, Proceedings of the 2018 Connected Learning Summit, Cambridge, MA, 2018.
Building worlds: A connective ethnography of play in Minecraft Journal Article
In: Games and Culture, vol. 13, no. 5, pp. 440-458, 2018.
2017
The game of performing play: Understanding streaming as cultural production Proceedings Article
In: Proceedings of the 35th Annual ACM Conference on Human Factors in Computing Systems – CHI 2017, ACM Proceedings of the 35th Annual ACM Conference on Human Factors in Computing Systems – CHI 2017, New York, NY, 2017.
Alternate reality games for learning: A frame by frame analysis Book Chapter
In: Alternate Reality Games and the Cusp of Digital Gameplay, 2017.
2016
Traversing transmedia together: Co-designing an educational alternate reality game for teens, with teens Proceedings Article
In: Proceedings of 15th Conference for Interaction Design and Children – IDC 2016, ACM Proceedings of 15th Conference for Interaction Design and Children – IDC 2016, New York, NY, 2016.
2014
Construction and community: Investigating interaction in a minecraft affinity space Proceedings Article
In: Proceedings of the Tenth Conference for Games + Learning + Society - GLS 2014, ETC Press Madison, WI, 2014.
CTArcade: Computational thinking with games in school age children Journal Article
In: International Journal of Child-Computer Interaction, vol. 2, iss. 1, pp. 26-33, 2014.
2013
Playing for real: Designing alternate reality games for teenagers in learning contexts Proceedings Article
In: Proceedings of the 12th International Conference on Interaction Design and Children – IDC2013, ACM New York, NY, 2013.
2012
Alternate Reality Games: Platforms for Collaborative Learning Proceedings Article
In: Tenth International Conference of the Learning Sciences – ICLS 2012, International Society of the Learning Sciences Sydney, Australia, 2012.
CTArcade: Learning computational thinking while training virtual characters through game play Proceedings Article
In: CHI '12 Extended Abstracts on Human Factors in Computing Systems – CHI 2012, ACM New York, NY, 2012.
