2013-2017
With Dr. Derek Hansen and Dr. Kari Kraus, our team developed two large-scale, Alternate Reality Games, that were designed to engage under-represented teenagers in STEM learning. One game called DUST was in partnership with the Smithsonian Museum and a second called the Tessera was in partnership with the Computer History Museum. We explored how the design of these large-scale, collaborative experiences push our thinking about informal science education.