Our research team has been working on a 3-year Cyberlearning project, exploring how young adolescents can use social media and science storytelling as ways to develop deeper interest and identification with STEM.
I’m excited that we are now beginning to share some of our analyses and findings about the learning aspects of our project, beginning with the following paper we’ll present at ICLS 2014.
In the paper, we use case studies of two of our youth, to highlight how their engagement over time in our new media storytelling activities related to their developing aspirations toward or away from STEM-related futures. We situate our work in current discussions of Connected Learning and show the potential and obstacles we need to attend to, in order to realize connected learning for under-represented youth.
Ahn, J., Subramaniam, M., Bonsignore, E., Pellicone, A., Waugh, A., & Yip, J.C. (2014). “I want to be a game designer or scientist”: Connected learning and developing identities with urban, African-American youth. Proceedings of the Eleventh International Conference of the Learning Sciences (ICLS 2014).
Click here for the PDF